Town: Iyuzeld áogtär-mepï

Iyuzeld áogtär-mepï

Iyuzeld áogtär-mepï
Example Gnollish architecture.
StateNasdian City-state
ProvenceGïtarejé Principality
RegionQopupugosi Prairie
Founded1559
Community LeaderLord Diyḿå vyim Fɪgsenyi
Area5 km2 (2 mi2)
Average Yearly Temp3°C (37°F)
Average Elevation2632 m (8635 ft)
Average Yearly Precipitation249 cm/y (98 in/y)
Population1387
Population Density277 people per km2 (693 people per mi2)
Town AuraTruename Magic
Naming
Native nameIyuzeld áogtär-mepï
Pronunciation/ə˞ˈogtɑr/ /meˈpɪ/
Direct Translation[heavy] [civilization]
Translation[Not Yet Translated]

Iyuzeld áogtär-mepï (/ə˞ˈogtɑr/ /meˈpɪ/ [heavy] [civilization]) is a temperate Town located in the Gïtarejé Principality of the Nasdian City-state.

The name Iyuzeld áogtär-mepï is derived from the Gnollish language, as Iyuzeld áogtär-mepï was founded by Rust vyim Mɑnknyi, who was culturaly Gnollish.

Climate

Iyuzeld áogtär-mepï has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being a freezing -6°C (22°F) and its average temperature during the winter being a cool 12°C (53°F). Iyuzeld áogtär-mepï receives an average of 249 cm/y (98 in/y) of precipitation, most of which comes in the form of snow during the short winter months. Iyuzeld áogtär-mepï covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2632 m (8635 ft) above sea level.

Overview

Iyuzeld áogtär-mepï was founded durring the late 16th century in fall of the year 1559, by Rust vyim Mɑnknyi. The establishment of the new community went well, with no major obsticles durring construction.

Iyuzeld áogtär-mepï was built using the conventions of Gnollish durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld áogtär-mepï is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Iyuzeld áogtär-mepï is is constructed arround a series of narrow cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Iyuzeld áogtär-mepï's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Iyuzeld áogtär-mepï's top tier civilian fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Iyuzeld áogtär-mepï gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Iyuzeld áogtär-mepï acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Iyuzeld áogtär-mepï has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Iyuzeld áogtär-mepï. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Iyuzeld áogtär-mepï's parks.

Iyuzeld áogtär-mepï has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld áogtär-mepï.

Iyuzeld áogtär-mepï has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld áogtär-mepï has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld áogtär-mepï has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld áogtär-mepï has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld áogtär-mepï's public wards, blessings, and other arcane systems.

Iyuzeld áogtär-mepï has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Iyuzeld áogtär-mepï's natural decorations nor waterways.

Iyuzeld áogtär-mepï has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Iyuzeld áogtär-mepï has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Iyuzeld áogtär-mepï has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Iyuzeld áogtär-mepï's town hall was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, summer is short in Iyuzeld áogtär-mepï.

The Ifrit near Iyuzeld áogtär-mepï are known to be quite timid.

Iyuzeld áogtär-mepï's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Mysticism energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5645 m2
    • Cattle and Similar Creatures: 346
    • Poultry: 4161
    • Swine: 277
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 138

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

435 of Iyuzeld áogtär-mepï's population work within a Foundational Occupation.

883 of Iyuzeld áogtär-mepï's population do not work in a formal occupation, but do contribute to the local economy. 69 (5%) are noncontributers.

Points of Interest

Iyuzeld áogtär-mepï has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Iyuzeld áogtär-mepï is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

The the a castle of Enchantment, an a castle imbued with notable amounts of Enchantment energies was created near I̽vu Vrevdriz Ner by in time immemorial, reportedly some time during the early 2nd century.

History